﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Undsf.RmmvDbms.Data.Internal
{
    class Message
    {
        public string actionFailure { get; set; }
        public string actorDamage { get; set; }
        public string actorDrain { get; set; }
        public string actorGain { get; set; }
        public string actorLoss { get; set; }
        public string actorNoDamage { get; set; }
        public string actorNoHit { get; set; }
        public string actorRecovery { get; set; }
        public string alwaysDash { get; set; }
        public string bgmVolume { get; set; }
        public string bgsVolume { get; set; }
        public string buffAdd { get; set; }
        public string buffRemove { get; set; }
        public string commandRemember { get; set; }
        public string counterAttack { get; set; }
        public string criticalToActor { get; set; }
        public string criticalToEnemy { get; set; }
        public string debuffAdd { get; set; }
        public string defeat { get; set; }
        public string emerge { get; set; }
        public string enemyDamage { get; set; }
        public string enemyDrain { get; set; }
        public string enemyGain { get; set; }
        public string enemyLoss { get; set; }
        public string enemyNoDamage { get; set; }
        public string enemyNoHit { get; set; }
        public string enemyRecovery { get; set; }
        public string escapeFailure { get; set; }
        public string escapeStart { get; set; }
        public string evasion { get; set; }
        public string expNext { get; set; }
        public string expTotal { get; set; }
        public string file { get; set; }
        public string levelUp { get; set; }
        public string loadMessage { get; set; }
        public string magicEvasion { get; set; }
        public string magicReflection { get; set; }
        public string meVolume { get; set; }
        public string obtainExp { get; set; }
        public string obtainGold { get; set; }
        public string obtainItem { get; set; }
        public string obtainSkill { get; set; }
        public string partyName { get; set; }
        public string possession { get; set; }
        public string preemptive { get; set; }
        public string saveMessage { get; set; }
        public string seVolume { get; set; }
        public string substitute { get; set; }
        public string surprise { get; set; }
        public string useItem { get; set; }
        public string victory { get; set; }
    }
}
